![]() ![]() Wait, Go Back To The Mechs Who Can See The Future But, no, it turns out that they’re a tiny company from Vancouver with some big dreams. Between the impressive visuals and smooth gameplay of Phantom Brigade, and the fact that they had managed to get the rights to The Legend of Zelda in order to make Cadence of Hyrule (I suspect dark magic), I was figuring that Brace Yourself was a massive studio who’d somehow slipped under my radar. I’d seen the booth in passing, but hadn’t stopped in before our scheduled interview. That was the conversation that Wyatt and I had as we made our way to Brace Yourself Games’s booth at PAX East. Phantom Brigade has a team of about five developers working on it maybe about 15 people total? They’ve just been working on it for years.” This is also an OTK based deck.“They’re actually a pretty small studio. Note: You'll want to go second for this, but going first isn't super bad. Flash just special summons a Level 3, which is nice for starting off the Level climbing if there's none in your hand at the current moment, and freeing up your normal summon. Armed Dragon Blitz special summons a copy of one of your Level monsters from the deck, which is quite nice when used on level 10, as it can get you into an OTK range. While he's on the field, you take no effect damage, and when he attacks, you can pop another card your opponent controls. White doesn't actually have any monsters that level into him, instead just special summoning himself by banishing armed dragons from your graveyard who's level equal 10. Meanwhile, there's also Armed Dragon Level 10 White. 10,000 is very hard to get to, though, so I don't reccomend trying it. His final one is unlocked when he's at 10,000 attack, and it's a dark hole and harpie's feather duster combined. His first important one allows you to send a card from your hand to the GY to destroy a card on the field, then Level 10 gains 1000 attack. The first few don't really matter, but the last two are quite important. Anyway, it gains effects as it gains attack. Meanwhile, 10 has an odd effect, referencing one of Chazz's lines i'm pretty sure. All levels before 10 aren't very notable, just serving to get to 10. The Armed Thunder Dragons Level themselves up, leaving the field and summoning their higher counterpart from the deck. Now, onto the main attraction, the Armed Thunder Dragons. Drago fully locks down Dark and Light decks, the two most common attributes right now. Since Level monsters leave the field when they Level up, Keeper is a free special summon when they Level up. I also included, when it comes to more useful dragons, the Keeper of the Shrine, and Koa'ki Meiru Drago. Raigeki can be a good board clearing tool for an OTK, Monster Reborn can bring back your monsters, Instant Fusion brings out Relinquished to steal an opponent's monster, Evenly Matched can clear a ton of the board, and the rest are negates. We have Raigeki, Monster Reborn, Pankratops, Instant Fusion, Evenly Matched, Ghost Ogre, Ash Blossom, and four Solemns. I included many general use cards to help support the Armed Thunder Dragons, as to be honest, they're a frail bit frail. Here's the guide below, and a TL DR at the bottom Credit goes to Lifedeather for his great article and deck build, both of which were a good help in making this. ![]() With the new Armed Dragon support on the way, I decided to make a lil deck to test it out.
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